WE GOT GAME

A THREE-PART EXPLORATION OF GAME DESIGN + CULTURE


READY TO PLAY?
Game Play. Gamification. Board games. Card games. Digital and alternate reality. 

Games and gaming are immensely popular ways for individuals to participate in shared experiences that have cultural and social significance - ranging from late night basement gatherings to multimillion dollar industries and conventions. 

We Got Game invites guests on a four-month exploration of game design and game culture through experiences curated by Chicago-based artists and game-makers, paired with thorny, heavy, and humorous conversations. 


PART I:
My Kind of Town: Chicago
Wed 06.26 | 6-9pm
Arts Incubator, 301 E Garfield Blvd
Game Night curated by Trading Races game maker Kenyatta Forbes and Tonika Johnson of Folded Map™ Project.
Conversation moderated by Kara Wright, Diversity, Equity and Inclusion Partner at MindHearted
Featuring ecofriendly and socially conscious handmade goods available for purchase by ReformedSchool

> A curated game night with the focus of diving deep into complex conversations around race and politics central to the City of Chicago. A special expansion pack of “Trading Races” will be created featuring individuals from Chicago.
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PART 2:
Game Night hosted by Josue Pellot
Wed 07.17 | 6-9pm

Arts Incubator, 301 E Garfield Blvd
> This event brings together friends, artists, and community stakeholders to play a unique board game from a collection that dissects social systems and structures. The main objective is to stimulate challenging conversations in a space set up for fun and creativity, encouraging people to engage on topics that are taboo, and then have healthy discussions through entertainment with enlightenment, with education being the end game. 
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PART 3:
Game Summit at Weston Game Lab (WGL)
Sat 09.28 | 10am-4pm

John Crerar Library, 1st Floor, 5730 S Ellis Ave
> Culminating event for the We Got Game series at the all-new Media Arts, Data, and Design (MADD) Center’s Weston Game Lab at the University of Chicago.  Summit includes panels, workshops, demos, discussion, vending, and of course - lots of game play.  Participants can select from the following panel topics: Inclusive Games, Design Thinking and the Intersection of Gaming, For the Culture, and The Power of Games.

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